Student-focused Education
Creative and integrative metaverse education
for shaping the future
Target Audience
Elementary, middle, and high school students, as well as out-of-school youth
Purpose
- Foster creative thinking and integrative problem-solving skills through the use of VR and metaverse technologies
- Cultivate creative and integrative talents to lead the future society
Key Programs and Examples
VRWARE Edu School(VRWARE Edu School (Virtual Space Creation and Experience-Based Education))
Implementation of VR coding as a regular curriculum at Gyeongsan Elementary School
Operation of On-Site Career Experience School in Goyang City
(Creating projects such as underwater cities and space station cities)
Hosting of the National Metaverse Content Development Competition
Experience creating a themed map of Seodaemun Prison History Hall
VRWARE Edu StoryBuilder (Storytelling and Storybook Content Creation)
VR storybook content creation education at Neulbom School (Yulbit Elementary School)
VR creation education for kindergarten students at Seodaemun Convergence Center
AR-Based Education
AR-based classes conducted at Hun Sen Serip High School in Cambodia
Teacher Training Program
Empowering teachers to lead classroom innovation
Target Audience
Elementary, middle, and high school teachers, as well as education professionals
Purpose
- Enhancing the ability to utilize metaverse and digital content in educational settings
- Support for reducing teachers' workload and enhancing their capacity to create educational content
Key Programs and Case Studies
VRWARE Edu School Training Workshop
Metaverse & VR Teacher Training by Busan Office of Education Research & Information Center
Regular training and professional development programs for teachers on how to use the solution effectively
VRWARE Edu StoryBuilder Training Workshop
Professional training on storybook creation and instructional applications based on storytelling
South Korea's first facility dedicated to the metaverse
Operate professional and structured teacher training programs for effective utilization
Training for Education Instructors
VR and Metaverse Education Specialist Training Program
Target Audience
Instructors from schools and educational institutions, and professional educators
Purpose
- Enhancing professional instructors' ability to utilize VR and metaverse solutions and improve the quality of their teaching
- Strengthening professionalism and credibility through the issuance of instructor certification
Key Programs and Case Studies
Operation of the VRWARE Edu Leadership Certification Program
Operation of the VRWARE Edu Level 3 Instructor Program
(for out-of-school youth and education instructors in Paju)
Provides structured online lectures and professional textbooks for a balanced approach to theory and practice
Establishing a support system for training and developing field-oriented professional instructors through education on how to use VR solutions